3D / Procedural
Procedural Forest Biomes
Algorithmic foliage scattering and terrain texturing using multi-layered noise functions.
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Poisson Disk Sampling ensuring organic spacing between canopy trees.
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Slope-based terrain masking preventing flora generation on steep cliffs.
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GPU-instanced grass rendering holding high performance across large fields.

Dense canopy distribution viewed from a low flythrough angle in-editor.